Creating A Character
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SKIN: Tower elves tend to fair skin, especially during the Third Milennium when few of them are allowed outside.
HEIGHT: Dependant upon the elf's generation (later generations are smaller.) Ranges from 5'6" to 4'6".
BUILD: Slender, "Blue Mountain" type build is most common.
VOICE QUALITY: What does your character sound like? Tenor? Alto? Does s/he have any noticable accent or other peculiarities? Does s/he sing?OTHER OBVIOUS PHYSICAL ATTRIBUTES: Does your character have any identifying marks? Scars? Freckles? A long nose or large eyes?PARENTS:
SIBLINGS:
FIRST COUSINS:
NIECES/NEPHEWS:
Until the Fourth Milennium, the Tower has very little contact with other elf tribes, so we do not allow wanderer characters before that point. If you adopt an existing character, or even if you create a new one, the chances are you'll be related to many other people's characters.
CURRENT MATE:Does your character have a life or lovemate?
RECOGNIZED?Is your character Recognized? Bear in mind that there are NO Recognitions during the Third Milennium.
PREVIOUS MATES: Since most Tower elves are several thousand years old, most of them have had multiple lovematings/lifematings.
CHILDREN: List any children your character has.
CLOSEST FRIENDS: List four to six elves your character considers friends.
BONDBEAST: The only bondbeasts available to Tower elves are hawks, and only the hawkriding Declared are allowed to bond with them up until the Fourth Milennium. Even in the Fourth Mil, after the dissolution of the Declared, bonding with a hawk entails responsibility and work.SKILLS: The Tower is at a late Neolithic/Early Bronze age tech level. Possible skills your elf might have include spinning, weaving, pottery, glassmaking, hunting, basketmaking, cooking, etc. From the Second Milennium on, the elves have more leisure time available due to the service rendered by the Mraal, and many devote themselves entirely to artistic pursuits--dance, painting, sculpture, et. Consult the editor if you need to find out what skills are needed at present.
HOBBIES: What does your elf do for fun?
MAGICAL TALENT: In the Old Settlement and the First Milennium, the most common magical talents included gliding, rockshaping, and healing. Note that in the Third Milennium, Tyaar saw that all the other healers (except Mikail) disappeared, and most of the rockshapers were made into Functionals. Other acceptable talents are firemaking, deep sense, magic sense, finding, and watershaping. Treeshaping was always rare, and only two treeshapers existed in the Tower prior to the 4th Mil. No elves with the hypnosis or astral projection talent existed prior to the 4th Mil.
WEAPONS: Except for the hunting Declared, most Tower elves use weapons mainly for sport (fencing, target archery.) Common weapons for the Declared include spears, javelins, bows, daggers, and swords. Due to the presence of a small troll colony beneath the Tower, Tower elves have access to steel weapons; however, weapons of bronze and stone are still common.
JEWELRY:
OUTFIT MOST OFTEN WORN: Tower elves may have several outfits. Go for it!PERSONALITY/HISTORY: Write a brief description of your elf's personality and history.
Some examples of completed CISes may be found through the links in the Mini Character Guide.